How Will VR Integrate into Social Media?
It’s no secret that virtual reality is accelerating at tremendous speeds, it’s not yet hit everyone’s homes. When the first tablet was released, only 3% of households owned one within the first year. Now, tablets are indispensable and we can’t imagine our lives without them. After its first few years, VR has managed to reach 6% of British homes and no one can deny that this is an impressive feat.
This makes us wonder, what other aspects of our lives could become lead by VR? The next venture for VR seems to be social media, but how exactly would that work? Let’s find out.
Facebook Already Launched First Virtual Reality App
That’s right, the social media beast that is Facebook has already taken one step toward immersing its audience into the world of virtual reality. In 2004, Facebook purchase Oculus Rift, one of the world’s leading virtual reality companies.
They have now gone on to develop their own version of a social virtual reality app that will allow people to communicate with their friends through VR by using avatars.
It’s Becoming Easily Accessible
Like we mentioned before, virtual reality has managed to slip its way into 6% of British homes within its launch just a few short years ago. Now, VR is cheaper and therefore easier to get your hands on.
With the Samsung Gear VR headset retailing for around £75 and Facebook’s Oculus Rift being available for £370… that’s less than a new iPhone.
Becoming Extremely Popular
Not only has VR become easier to access, but it’s also increased in popularity. When virtual reality first reared its head, people felt that it might not take off as well as it has now. Now that more people are trusting and trying virtual reality, it means that it’s becoming even easier to access which is a big vicious circle.
Because it’s becoming popular so quickly, it means that people are more likely to invest their time and money into the movement to see what is developed next! Seeing your friends in 3D when they’re not actually with you seems to be a big incentive.
It’ll Be Preferred Over Conventional Methods
It’s been researched that those who prefer videos also prefer virtual reality. Obviously, this won’t be the case for everyone, but it swings well in VR companies’ favour that the mode of media that engages people the most is video.
Knowing that people will be in favour for VR in the future when it’s fully developed will mean that companies developing virtual reality now will want to throw themselves into their work further because they know that people won’t react negatively to the new developments.